I was now ready to hear from actual humans, and interviewed
five participants; four females and one male, all in their 20s and 30s. All interviewees had previous experience using a mental health-related app, and have experience/experience low-self esteem. I created an interview script as a reference, which can be viewed
here and a full in-depth report of my findings can be viewed
here
Redefined Problem Statement
My initial problem statement was low self-esteem causes a variety of mental health continue to be stigmatized around the world." Through my user interviews, a more specific problem emerged:
Users who experience low self-esteem or negative thoughts typically cope by talking to other humans. In other words, they just want somebody to talk to. In addition, having to pay a fee was another pain. Therefore, how might we provide an affordable solution that helps people connect with others and create a space where users are able to confide and share their thoughts with others?
Now it was time to synthesize data! I created an affinity map to help me visualize and identify similarities across the participants. Through analyzing the patterns, a clear persona emerged. I also drew a storyboard with Ayla, my persona to help further define and understand her problems.
A snippet of my affinity map. Click on the image to view the full version.
Storyboard Context: Ayla feels that she has been taking a long time to finish her school project. She begins to compare herself to her peers, and thinks negative thoughts about herself. She wishes she could speak with somebody about these thoughts..
After, I brainstormed the goals of the business, user and technical side, as well as technical restraints. This helped me envision the end product and think about the project realistically, accounting for not only user goals, but business goals and technical restraints.
I now began brainstorming the features and screens that the app would contain.
First, I made a
Road Features Map in addition to the site map below, which can be
viewed here. This deliverable helped me ideate and prioritize features, such as account creation, community pages, etc. Once I had my road features map, I then created a site map to further visualize my ideas in terms of screens.
At this stage,
I frequently referred to existing mental health apps, as well as my persona, Ayla to ensure that I was answering her needs:
somebody to talk to, and
something simple. As a result, I decided to implement
a community and chat feature. Based on my user interviews, and competitive analysis, users seem to associate
nature with mental wellness, so I had the idea of creating a
virtual garden. It was also at this stage that I decided to name the app
"Blossom", as early on, I liked the concept of a user "blossoming" and alleviating their mental health struggles.